It's extremely familiar, to be sure, but it still lacks the quality of automobile damage it had ten years ago. This is a stunning, beautiful F1 sim that really gets deeper the more you look at it. While there are moments of genuine edge-of-your-seat adrenaline in F1 2020, such as your competitor exiting the pits right next to you into Turn 1, there are also innumerable regulations to follow and component lifecycle management that make F1 a considerably more cerebral racing game than some of its predecessors. You are responsible for your results, from press interview responses to selecting the proper colleague, to the point where you can clearly tie any failure back to a poor decision that you made. A significant eSports culture has now formed around Project CARS 2, and the depth of simulation is such that for young aspiring drivers, this could be a suitable substitute for track experience.įor a few years now, Codemasters' F1 series has offered equivalent depth in its career mode, but forming and controlling your own team makes a significant difference in the emotional bond you'll experience.
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Several racing drivers from various disciplines served as consultants during development, and it shows. Loose surface racing feels just as real as hitting the track in a road-legal car, and the fidelity it imparts to your hands as you try to bully a car into the apex with its force-feedback support is first-rate. More amazing than the sheer amount of content in Slightly Mad's sim sequel is the fact that they manage to pull it all off. LMP1s tearing through Imola, Indycars defying gravity at Daytona, and, if you're really bored, Honda Civics attempting to make it up Eau Rouge without stalling. This is a racing simulator that tries to accomplish everything: ice racing on studded tires over Swedish snowdrifts, karting in Scotland's mountains, and enjoying good rallycross in the Hockenheim infield, with mud splattering everywhere and everyone.